dropsshadow can be used to add shadows below (or above) flash
objects.
Every shadow has a color, and a direction/distance parameter (angle,distance),
which controls where the shadow will be placed.
The shadow is calculated by blurring (radios blur the alpha layer of the corresponding object,
strengthening it (multiplication with strength), filling it with color
and then merging it with the background.
If the optional knockout option is given, the original object is removed, only the shadow
is visible. If the innershadow parameter is given, the shadow will be inside the
object.
The bevel filter essentially applies two shadows at once, at opposite directions.
It supports the same arguments as the dropshadow filter, and also the optional
ontop argument, which, if given, moves the "shadows" above the image. (useful
together with knockout).
The following example demonstrates another feature of the swfc filter implementation: filters
can also be animated.
The blur filter is probably the most simple filter- it only
takes a blur radius and a number of passes. It then performs a blur effect
by smoothening an area of blurx times blury pixels.