Basic usage of swfc | Fonts | >Shapes< | ActionScript | Buttons | Blend Modes | Filters |
3.Shapes
In the previous chapter, we learned how to create a text outline using .textshape. The other way to create outlines is to use the .outline command:
.flash filename="house.swf" .outline house_outline: M 36.99 29.93 L 15.52 51.39 L 20.44 51.39 L 20.44 81.91 L 39.73 81.91 L 39.73 62.33 L 48.36 62.33 L 48.36 81.91 L 53.84 81.91 L 53.84 51.39 L 58.45 51.39 L 36.99 29.93 M 28.79 53.70 L 34.55 53.70 L 34.55 60.60 L 28.79 60.60 L 28.79 53.70 .end .filled house outline=house_outline fill=grey color=grey .put house .end |
... <path style="fill:#0000ff;fill-opacity:0.75000000;fill-rule:evenodd;stroke:#000000;stroke-width:1.0000000pt;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1.0000000;" d="M 369.90625 299.31250 L 155.21875 513.96875 L 204.40625 513.96875 L 204.40625 819.15625 L 397.31250 819.15625 L 397.31250 623.37500 L 483.68750 623.37500 L 483.68750 819.15625 L 538.40625 819.15625 L 538.40625 513.96875 L 584.56250 513.96875 L 369.90625 299.31250 z M 287.90625 537.00000 L 345.50000 537.00000 L 345.50000 606.09375 L 287.90625 606.09375 L 287.90625 537.00000 z " id="rect908" /> ... |
.flash filename="gradients.swf" .outline star: M 521,640 C 502,678 370,546 328,554 C 270,566 152,731 93,722 C 51,716 147,549 127,512 C 98,460 -107,400 -117,341 C -124,299 63,339 93,308 C 133,265 127,50 180,23 C 218,3 238,195 276,213 C 330,238 532,166 575,208 C 605,238 429,316 424,358 C 416,417 547,587 521,640 .end .gradient rainbow: 0% blue 25% green 50% yellow 75% orange 100% red .end .gradient fire radial: 0% white 50% yellow 100% red .end .gradient horizon: 0% cyan 49% blue 50% green 100% peru .end .gradient transparent: 0% #ff000000 100% #ff0000ff .end .box scenery fill=horizon width=200 height=200 .box bar fill=transparent width=240 height=20 .filled star1 outline=star fill=rainbow line=1 .filled star2 outline=star fill=fire line=1 .put scenery rotate=90% .put star1 scale=10% x=-70 .put star2 scale=10% x=-180 y=110 .put bar x=-180 y=10 rotate=45 .end |
The previous example demonstrated how to fill an outline with a gradient.
There are two types of gradients: radial and linear. radial gradients have a center point and a radius (and are immune to rotations), and linear gradients have a start point and a width (or height) and can be rotated.
gradients can be freely positioned inside the object you want to fill, by passing the x, y and width and height (or r) parameters to .gradient.
.flash filename="gradients2.swf" .outline o: moveTo -50,-50 lineTo 0,-45 lineTo 50,-50 lineTo 45,0 lineTo 50,50 lineTo 0,45 lineTo -50,50 lineTo -45,0 lineTo -50,-50 .end .gradient horizon1 radial x=-50 y=-50 r=100: 0% cyan 49% blue 50% green 100% cyan .end .gradient horizon2 radial x=0 y=0 r=50: 0% cyan 49% blue 50% green 100% cyan .end .filled o1 outline=o fill=horizon1 line=0 .filled o2 outline=o fill=horizon2 line=0 .put o1 x=50 y=50 .put o2 x=150 y=50 .end |
.flash filename="gradients3.swf" # same outline as above, only in more terse notation .outline o: M -50,-50 L 0,-45 L 50,-50 L 45,0 L 50,50 L 0,45 L -50,50 L -45,0 L -50,-50 .end .gradient horizon radial: 0% cyan 50% blue 50% green 100% cyan .end .texture horizon1=horizon x=-50 y=-50 r=100 .filled o1 outline=o fill=horizon1 line=0 .put o1 x=50 y=50 .texture horizon2=horizon x=0 y=0 r=50 .filled o2 outline=o fill=horizon2 line=0 .put o2 x=150 y=50 .texture horizon3=horizon x=0 y=50 r=10 .filled o3 outline=o fill=horizon3 line=0 .put o3 x=50 y=150 .texture horizon4=horizon x=50 y=50 r=200 .filled o4 outline=o fill=horizon4 line=0 .put o4 x=150 y=150 .gradient bunt: 0% black 20% blue 40% magenta 60% orange 80% cyan 100% white .end .texture bunt1=bunt x=-50 y=-50 width=100 .filled oo1 outline=o fill=bunt1 line=0 .put oo1 x=50 y=250 .texture bunt2=bunt x=-50 y=-50 width=141 height=141 rotate=45 .filled oo2 outline=o fill=bunt2 line=0 .put oo2 x=150 y=250 .texture bunt3=bunt x=-50 y=50 width=141 height=141 rotate=-45 .filled oo3 outline=o fill=bunt3 line=0 .put oo3 x=50 y=350 .texture bunt4=bunt x=50 y=50 width=100 rotate=180 .filled oo4 outline=o fill=bunt4 line=0 .put oo4 x=150 y=350 .end |
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